ANDREW DOUGLASS
Game Producer | Game Designer
Hello, my name is Andrew Douglass. I am a currently a Senior at the University of Southern California, enrolled in the world renowned USC Games program, pursuing a Bachelor of Fine Arts in Interactive Media and Game Development, and minoring in Video Game Production. To learn more about the projects I have worked on, please click on any of the images below for more information.
PROJECTS

Producer (Contractor) on Project Disciple | American Interactive and Games Institute

Lead Producer | Project Manager on B.L.U.E. | BlueHeaven Games

Technical Producer on Soft Things Hit Hard

Technical Producer on Crease

Quality Assurance Tester on River City Girls 2 | WayForward Technologies

Quality Assurance Tester on RWBY: Arrowfell | WayForward Technologies

Lead Game Designer, Producer, and Programmer on Some Way Out

Lead Game Designer, Producer, and Programmer on Elevator To Hell
ABOUT ME
I have loved video games all of my life, and have always dreamt of being able to work in the games industry. USC has prepared me with the skills to fill a variety of roles within the games industry. Aside from the projects I worked on as a student at USC Games, I bring previous real-world experience working in the industry. I worked at the renowned indie studio WayForward Technologies as a Quality Assurance Tester, and have my name featured in the credits of two commercially shipped titles from WayForward. I will be graduating from USC Games in May 2027.
Crease is an upcoming 3D third person physics-based flight adventure PC game that is currently being developed as part of the Advanced Games Project (AGP) program at the University of Southern California. Players fold and fly paper airplanes across vast landscapes. Abandoned by your messenger pigeon, you play as a letter embarking on a journey to deliver yourself. Transform into different paper planes while balancing precision folding, adaptive transformations, and overcoming environmental hazards, all while racing to complete your priority delivery before time runs out.I worked on Crease as a Technical Producer during the Pre-Production phase, where I managed the tasks and workflow of the engineering team. I utilized Notion to help organize and track tasks. The game is now currently in production, and will be released in May 2027.
B.L.U.E. is an upcoming sandbox 1v1 multiplayer spaceship building and combat PC game that began development as part of the Advanced Games Project (AGP) program at the University of Southern California. Working as the Lead Producer, I was in charge of managing and facilitating communication between a team of over 30 individuals across several disciplines including Art, Engineering, UI/UX, QA, Usability, Marketing, and Design. I utilized Notion and Google Sheets to delegate tasks and organize sprints using an agile methodology.After the completion of our vertical slice, my team and I wished to continue developing B.L.U.E., and hope to soon launch it as a commercial product. We founded our own indie game company, BlueHeaven Games, and are now actively working to get our game published. Since founding our studio, I have transitioned over to a Project Manager role, where I am ensuring that development is able to continue smoothly and that we are budgeting our resources while we work towards the official launch of our game. B.L.U.E. is expected to officially launch in Q4 2026.


Elevator to Hell is a 2D horror-action PC game where the player must fight for their survival against the terrifying entities that lurk on each floor. After attempting to pet a wild opossum in a sketchy, abandoned building, the player falls through the floor into a mysterious concrete facility buried deep underground.Featuring three levels with horrifying demons, ghosts, and monsters dwelling on each floor, the player must use the limited tools provided to them to overcome each beast. Only when the player has successfully defeated these monsters will they be able to access the elevator that will bring them back to the surface. The visual style is hand-drawn, with the premise being inspired by the infamous elevator of monsters and demons from the cult classic film Cabin in the Woods.I worked as a Lead Gameplay Programmer, Producer, and Game Designer on this project with a small team. I utilized Jira to organize tasks and sprints. We were able to successfully create a short, polished game that features three levels with unique monsters, weapons, mechanics, and more.
The River City Girls are back! Misako, Kyoko, Kunio, and Riki - joined by newcomers Marian and Provie - hit the streets for an all-new beat-'em-up adventure! Team up for local or online co-op and explore a massive world packed with new abilities, enemies, locations, and more!Working as a Quality Assurance Tester at the renowned indie video game studio WayForward Technologies, I collaborated with various teams of testers, leads, developers, artists, and more to bring quality experiences to gamers.I conducted testing on PS4, PS5, XBOX Series, XBOX One, Steam, Windows, and Nintendo Switch, and became familiarized with various developer kits and developer software. I found, thoroughly investigated, and helped resolve 200+ bugs, crashes, glitches, spelling errors, graphical errors, and more. I also recorded 4K gameplay footage used in official trailers.
Dive into an explosive new RWBY adventure! Instantly switch between Ruby, Weiss, Blake, and Yang, and use their weapons and Semblances to battle a mysterious new threat in this in-canon story set during RWBY Volume 7! Featuring a new song by Jeff Williams with vocals by Casey Lee Williams!Working as a Quality Assurance Tester at the renowned indie video game studio WayForward Technologies, I collaborated with various teams of testers, leads, developers, artists, and more to bring quality experiences to gamers.I conducted testing on PS4, PS5, XBOX Series, XBOX One, Steam, Windows, and Nintendo Switch, and became familiarized with various developer kits and developer software. I found, thoroughly investigated, and helped resolve 200+ bugs, crashes, glitches, spelling errors, graphical errors, and more. I also recorded 4K gameplay footage used in official trailers.
Some Way Out is a first/third person action-adventure game that brings players into a toy sandbox world where they are playing as a malfunctioning toy being held captive within an armed facility. Using your wit as well as the incredible ability to transform into various toy vehicles, players will have to solve puzzles and fight their way through hordes of enemies to escape from their enslavers.I worked as the Lead Game Designer, Producer, and Programmer on this project with a partner. This game was developed as part of the Intermediate Game Design and Production course at USC Games, which involves students collaborating in pairs to develop a small, polished game over the course of 16 weeks. I utilized Jira to track tasks and manage sprints.


Soft Things Hit Hard is an upcoming online Third-Person Party Battle Royale game for PC, where squishy play-doh creatures enter the arena to scavenge junk, stick on protection, and assemble weapons to defeat their opponents and avoid being kneaded back into nameless mud.I am working as the Technical Producer on Soft Things Hit Hard, where I am managing the tasks, sprints, and workflow of the engineering team. The game is currently in production, and will be released in May 2027. More info coming soon.
Project Disciple is a 3D isometric mobile game where the player plays a cult leader who recruits and trains people for their cult, bent on world domination and achieving the cult’s own strange goals. The player manages cultists on a 3D isometric map, training them to be ready to infiltrate various political, military, occult and social groups around the world. Project Disciple is a game developed by AIG Institute for students at the University of Southern California. The purpose of developing this game is to give students the opportunity to get hands-on experience working in Game Live-Operations. The game will be released in Fall 2026, and students who are part of the new USC Games GaaS/GLO class (Games as a Service/Game Live-Operations) will have the opportunity to contribute to the development of new content for the game.I worked on Project Disciple as a Lead Producer with a small team of developers to create a Winter-themed event releasing later this year. I was then hired on as a contractor to aid in the overall production of the game during Summer 2026. I worked alongside industry veterans as well as my brilliant professors from USC Games as a Producer, helping to manage the tasks, workflow, and development of the game. I utilized both Confluence and Jira during the game's development. I also participated in weekly product review calls and stand-ups.






